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authorBrian Paul <[email protected]>2015-07-23 07:47:25 -0600
committerBrian Paul <[email protected]>2015-07-23 20:19:51 -0600
commitdd86fbeaaa136c4ddfd255286f4975d869e799a0 (patch)
tree3eb1d4e7900e144baf91588e147844aae8d6af54 /src/mesa/main/shaderapi.c
parent43b69aad195f5abfc2c8c75bfa2ff31e5b99fbab (diff)
mesa: fix _mesa_error() compiler warnings in shaderapi.c
Fix many instances of: main/shaderapi.c: In function '_mesa_GetSubroutineUniformLocation': main/shaderapi.c:2176:7: warning: format not a string literal and no format arguments [-Wformat-security] _mesa_error(ctx, GL_INVALID_OPERATION, api_name); ^ Ideally, many of these error messages should be improved to indicate which argument is incorrect as we do in other parts of Mesa. Reviewed-by: Kai Wasserbäch <[email protected]> Tested-by: Kai Wasserbäch <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index b86f22ef9c5..e96e27a8ba2 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2173,12 +2173,12 @@ _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
@@ -2188,7 +2188,7 @@ _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
stage = _mesa_shader_enum_to_shader_stage(shadertype);
if (!shProg->_LinkedShaders[stage]) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
@@ -2208,12 +2208,12 @@ _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
@@ -2223,14 +2223,14 @@ _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
stage = _mesa_shader_enum_to_shader_stage(shadertype);
if (!shProg->_LinkedShaders[stage]) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
resource_type = _mesa_shader_stage_to_subroutine(stage);
res = _mesa_program_resource_find_name(shProg, resource_type, name);
if (!res) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
@@ -2253,12 +2253,12 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
int count, i, j;
if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
@@ -2271,7 +2271,7 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
sh = shProg->_LinkedShaders[stage];
if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
@@ -2315,7 +2315,7 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
}
break;
default:
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
}
@@ -2333,12 +2333,12 @@ _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
@@ -2348,7 +2348,7 @@ _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
stage = _mesa_shader_enum_to_shader_stage(shadertype);
if (!shProg->_LinkedShaders[stage]) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
@@ -2372,12 +2372,12 @@ _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
@@ -2387,7 +2387,7 @@ _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
stage = _mesa_shader_enum_to_shader_stage(shadertype);
if (!shProg->_LinkedShaders[stage]) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
resource_type = _mesa_shader_stage_to_subroutine(stage);
@@ -2409,30 +2409,30 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
int i;
if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
shProg = ctx->_Shader->CurrentProgram[stage];
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
sh = shProg->_LinkedShaders[stage];
if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (count != sh->NumSubroutineUniformRemapTable) {
- _mesa_error(ctx, GL_INVALID_VALUE, api_name);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
@@ -2445,7 +2445,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
for (j = i; j < i + uni_count; j++) {
struct gl_subroutine_function *subfn;
if (indices[j] >= sh->NumSubroutineFunctions) {
- _mesa_error(ctx, GL_INVALID_VALUE, api_name);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
@@ -2455,7 +2455,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
break;
}
if (k == subfn->num_compat_types) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
}
@@ -2489,30 +2489,30 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
shProg = ctx->_Shader->CurrentProgram[stage];
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
sh = shProg->_LinkedShaders[stage];
if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (location >= sh->NumSubroutineUniformRemapTable) {
- _mesa_error(ctx, GL_INVALID_VALUE, api_name);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
@@ -2536,12 +2536,12 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
@@ -2552,7 +2552,7 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
stage = _mesa_shader_enum_to_shader_stage(shadertype);
sh = shProg->_LinkedShaders[stage];
if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
@@ -2606,7 +2606,7 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
break;
}
default:
- _mesa_error(ctx, GL_INVALID_ENUM, api_name);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
values[0] = -1;
break;
}