diff options
author | Timothy Arceri <[email protected]> | 2016-03-27 16:25:12 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-09-28 10:43:15 +1000 |
commit | 3eb0baeecfed7a2de2b323e1b5d90e2b14dfc803 (patch) | |
tree | ad1473f1bc16ece498f58fa08a5c246b4ca9f3d4 /src/mesa/main/shaderapi.c | |
parent | 87ab26b2ab35a29d446ae66f1795d40c184c0739 (diff) |
glsl: don't crash when dumping shaders if some come from cache
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 4ebc39febbb..1af1c3f5794 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1039,8 +1039,13 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh) if (ctx->_Shader->Flags & GLSL_DUMP) { if (sh->CompileStatus) { - _mesa_log("GLSL IR for shader %d:\n", sh->Name); - _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL); + if (sh->ir) { + _mesa_log("GLSL IR for shader %d:\n", sh->Name); + _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL); + } else { + _mesa_log("No GLSL IR for shader %d (shader may be from " + "cache)\n", sh->Name); + } _mesa_log("\n\n"); } else { _mesa_log("GLSL shader %d failed to compile.\n", sh->Name); |