diff options
author | Timothy Arceri <[email protected]> | 2016-06-30 14:55:40 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch) | |
tree | a21b0de699816ce28de37dd61531a025cc984114 /src/mesa/main/shaderapi.c | |
parent | 378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff) |
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.
The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.
We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.
Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 142e75089df..962b42e62ae 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2175,7 +2175,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type, case MESA_SHADER_TESS_EVAL: { struct gl_tess_eval_program *dst_tep = (struct gl_tess_eval_program *) dst; - struct gl_shader *tes_sh = src->_LinkedShaders[MESA_SHADER_TESS_EVAL]; + struct gl_linked_shader *tes_sh = + src->_LinkedShaders[MESA_SHADER_TESS_EVAL]; dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode; dst_tep->Spacing = tes_sh->TessEval.Spacing; @@ -2187,7 +2188,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type, } case MESA_SHADER_GEOMETRY: { struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst; - struct gl_shader *geom_sh = src->_LinkedShaders[MESA_SHADER_GEOMETRY]; + struct gl_linked_shader *geom_sh = + src->_LinkedShaders[MESA_SHADER_GEOMETRY]; dst_gp->VerticesIn = src->Geom.VerticesIn; dst_gp->VerticesOut = geom_sh->Geom.VerticesOut; @@ -2420,7 +2422,7 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GET_CURRENT_CONTEXT(ctx); const char *api_name = "glGetActiveSubroutineUniformiv"; struct gl_shader_program *shProg; - struct gl_shader *sh; + struct gl_linked_shader *sh; gl_shader_stage stage; struct gl_program_resource *res; const struct gl_uniform_storage *uni; @@ -2585,7 +2587,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, GET_CURRENT_CONTEXT(ctx); const char *api_name = "glUniformSubroutinesuiv"; struct gl_shader_program *shProg; - struct gl_shader *sh; + struct gl_linked_shader *sh; gl_shader_stage stage; int i; @@ -2683,7 +2685,7 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GET_CURRENT_CONTEXT(ctx); const char *api_name = "glGetUniformSubroutineuiv"; struct gl_shader_program *shProg; - struct gl_shader *sh; + struct gl_linked_shader *sh; gl_shader_stage stage; if (!_mesa_has_shader_subroutine(ctx)) { @@ -2730,7 +2732,7 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, GET_CURRENT_CONTEXT(ctx); const char *api_name = "glGetProgramStageiv"; struct gl_shader_program *shProg; - struct gl_shader *sh; + struct gl_linked_shader *sh; gl_shader_stage stage; if (!_mesa_has_shader_subroutine(ctx)) { @@ -2812,7 +2814,8 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, } static int -find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type) +find_compat_subroutine(struct gl_linked_shader *sh, + const struct glsl_type *type) { int i, j; @@ -2827,7 +2830,7 @@ find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type) } static void -_mesa_shader_init_subroutine_defaults(struct gl_shader *sh) +_mesa_shader_init_subroutine_defaults(struct gl_linked_shader *sh) { int i, j; |