diff options
author | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-11 12:29:37 +0200 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-29 10:03:47 +0200 |
commit | 6668eb5a451c43ac78a784711cf239fdf7ca75ef (patch) | |
tree | 7aa0ccde2859f251a99ea65d12554cd36ab6eaa0 /src/mesa/main/shaderapi.c | |
parent | 38004eb17ce9663a4343bae4e783e97e73596e9c (diff) |
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Because it counts shader storage blocks too.
v2:
- Use NumBufferInterfaceBlocks instead (Jordan).
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 00c51e2bd3d..418121dcb99 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -713,7 +713,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, if (!has_ubo) break; - for (i = 0; i < shProg->NumUniformBlocks; i++) { + for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { /* Add one for the terminating NUL character. */ const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1; @@ -730,7 +730,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; *params = 0; - for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) { + for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { if (!shProg->UniformBlocks[i].IsShaderStorage) (*params)++; } |