diff options
author | Chia-I Wu <[email protected]> | 2010-07-03 16:41:55 +0800 |
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committer | Chia-I Wu <[email protected]> | 2010-07-03 16:48:36 +0800 |
commit | 40ef298641046d0455df9e177b14d33ba618f466 (patch) | |
tree | 40024b56bdb08184ff8f50f9786daaa52379e464 /src/mesa/main/shaderapi.c | |
parent | c43ab4fe1fbb13bbfe70680c6c608ff0da73be9a (diff) |
mesa: Fix OpenGL ES-only builds.
Check FEATURE_GL in _mesa_init_shader_dispatch and
_mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use
_mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally,
a more flexible way for initializing dispatch tables should be
developed.
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 9b251c9b457..9cb2391035d 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1590,6 +1590,7 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname, void _mesa_init_shader_dispatch(struct _glapi_table *exec) { +#if FEATURE_GL /* GL_ARB_vertex/fragment_shader */ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); SET_GetHandleARB(exec, _mesa_GetHandleARB); @@ -1632,5 +1633,6 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) #if FEATURE_ARB_geometry_shader4 SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); #endif +#endif /* FEATURE_GL */ } |