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authorIan Romanick <[email protected]>2011-10-18 16:01:49 -0700
committerIan Romanick <[email protected]>2011-11-07 13:33:16 -0800
commit719909698c67c287a393d2380278e7b7495ae018 (patch)
tree1a49879205ab93ea2d67db62cd8282b60302bdd7 /src/mesa/main/shaderapi.c
parent143d20c16a33e2f08e834b28c23dbea772591ef9 (diff)
mesa: Rewrite the way uniforms are tracked and handled
Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*, glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the gl_uniform_storage structures in the gl_shader_program. A couple of notes: * Like most rewrite-the-world patches, this should be reviewed by applying the patch and examining the modified functions. * This leaves a lot of dead code around in linker.cpp and uniform_query.cpp. This will be deleted in the next patches. v2: Update the comment block (previously a FINISHME) in _mesa_uniform about generating GL_INVALID_VALUE when an out-of-range sampler index is specified. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 56d955c5397..3f382186ab6 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -51,6 +51,7 @@
#include "ralloc.h"
#include <stdbool.h>
#include "../glsl/glsl_parser_extras.h"
+#include "../glsl/ir_uniform.h"
/** Define this to enable shader substitution (see below) */
#define SHADER_SUBST 0
@@ -572,13 +573,24 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
*params = _mesa_longest_attribute_name_length(shProg);
break;
case GL_ACTIVE_UNIFORMS:
- *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
+ *params = shProg->NumUserUniformStorage;
break;
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = _mesa_longest_uniform_name(shProg->Uniforms);
- if (*params > 0)
- (*params)++; /* add one for terminating zero */
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
+ unsigned i;
+ GLint max_len = 0;
+
+ for (i = 0; i < shProg->NumUserUniformStorage; i++) {
+ /* Add one for the terminating NUL character.
+ */
+ const GLint len = strlen(shProg->UniformStorage[i].name) + 1;
+
+ if (len > max_len)
+ max_len = len;
+ }
+
+ *params = max_len;
break;
+ }
case GL_PROGRAM_BINARY_LENGTH_OES:
*params = 0;
break;