diff options
author | Ian Romanick <[email protected]> | 2011-10-18 16:01:49 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-11-07 13:33:16 -0800 |
commit | 719909698c67c287a393d2380278e7b7495ae018 (patch) | |
tree | 1a49879205ab93ea2d67db62cd8282b60302bdd7 /src/mesa/main/shaderapi.c | |
parent | 143d20c16a33e2f08e834b28c23dbea772591ef9 (diff) |
mesa: Rewrite the way uniforms are tracked and handled
Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*,
glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the
gl_uniform_storage structures in the gl_shader_program.
A couple of notes:
* Like most rewrite-the-world patches, this should be reviewed by
applying the patch and examining the modified functions.
* This leaves a lot of dead code around in linker.cpp and
uniform_query.cpp. This will be deleted in the next patches.
v2: Update the comment block (previously a FINISHME) in _mesa_uniform
about generating GL_INVALID_VALUE when an out-of-range sampler index
is specified.
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 56d955c5397..3f382186ab6 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -51,6 +51,7 @@ #include "ralloc.h" #include <stdbool.h> #include "../glsl/glsl_parser_extras.h" +#include "../glsl/ir_uniform.h" /** Define this to enable shader substitution (see below) */ #define SHADER_SUBST 0 @@ -572,13 +573,24 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param *params = _mesa_longest_attribute_name_length(shProg); break; case GL_ACTIVE_UNIFORMS: - *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; + *params = shProg->NumUserUniformStorage; break; - case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = _mesa_longest_uniform_name(shProg->Uniforms); - if (*params > 0) - (*params)++; /* add one for terminating zero */ + case GL_ACTIVE_UNIFORM_MAX_LENGTH: { + unsigned i; + GLint max_len = 0; + + for (i = 0; i < shProg->NumUserUniformStorage; i++) { + /* Add one for the terminating NUL character. + */ + const GLint len = strlen(shProg->UniformStorage[i].name) + 1; + + if (len > max_len) + max_len = len; + } + + *params = max_len; break; + } case GL_PROGRAM_BINARY_LENGTH_OES: *params = 0; break; |