diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 14:49:48 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | e40d32b3ec0793b475004b8f36b17f1493806271 (patch) | |
tree | 7064257c277e14a14e8c261973581efd8b827180 /src/mesa/main/shaderapi.c | |
parent | 68db0fe0346386c8d231eb81da6340b24b7878b0 (diff) |
mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader
This allows us to do some small tidy ups, but will also allow us to call
a new function that copies values to a shared shader info from here.
In order to make this change this function now requires
_mesa_reference_program() to have previously been called.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 1af1c3f5794..358969b082c 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2152,14 +2152,20 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type, /** * Copy program-specific data generated by linking from the gl_shader_program - * object to a specific gl_program object. + * object to the gl_program object referred to by the gl_linked_shader. + * + * This function expects _mesa_reference_program() to have been previously + * called setting the gl_linked_shaders program reference. */ void -_mesa_copy_linked_program_data(gl_shader_stage type, - const struct gl_shader_program *src, - struct gl_program *dst) +_mesa_copy_linked_program_data(const struct gl_shader_program *src, + struct gl_linked_shader *dst_sh) { - switch (type) { + assert(dst_sh->Program); + + struct gl_program *dst = dst_sh->Program; + + switch (dst_sh->Stage) { case MESA_SHADER_VERTEX: dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize; dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize; @@ -2167,34 +2173,29 @@ _mesa_copy_linked_program_data(gl_shader_stage type, case MESA_SHADER_TESS_CTRL: { struct gl_tess_ctrl_program *dst_tcp = (struct gl_tess_ctrl_program *) dst; - dst_tcp->VerticesOut = src->_LinkedShaders[MESA_SHADER_TESS_CTRL]-> - info.TessCtrl.VerticesOut; + dst_tcp->VerticesOut = dst_sh->info.TessCtrl.VerticesOut; break; } case MESA_SHADER_TESS_EVAL: { struct gl_tess_eval_program *dst_tep = (struct gl_tess_eval_program *) dst; - struct gl_linked_shader *tes_sh = - src->_LinkedShaders[MESA_SHADER_TESS_EVAL]; - dst_tep->PrimitiveMode = tes_sh->info.TessEval.PrimitiveMode; - dst_tep->Spacing = tes_sh->info.TessEval.Spacing; - dst_tep->VertexOrder = tes_sh->info.TessEval.VertexOrder; - dst_tep->PointMode = tes_sh->info.TessEval.PointMode; + dst_tep->PrimitiveMode = dst_sh->info.TessEval.PrimitiveMode; + dst_tep->Spacing = dst_sh->info.TessEval.Spacing; + dst_tep->VertexOrder = dst_sh->info.TessEval.VertexOrder; + dst_tep->PointMode = dst_sh->info.TessEval.PointMode; dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize; dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize; break; } case MESA_SHADER_GEOMETRY: { struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst; - struct gl_linked_shader *geom_sh = - src->_LinkedShaders[MESA_SHADER_GEOMETRY]; dst_gp->VerticesIn = src->Geom.VerticesIn; - dst_gp->VerticesOut = geom_sh->info.Geom.VerticesOut; - dst_gp->Invocations = geom_sh->info.Geom.Invocations; - dst_gp->InputType = geom_sh->info.Geom.InputType; - dst_gp->OutputType = geom_sh->info.Geom.OutputType; + dst_gp->VerticesOut = dst_sh->info.Geom.VerticesOut; + dst_gp->Invocations = dst_sh->info.Geom.Invocations; + dst_gp->InputType = dst_sh->info.Geom.InputType; + dst_gp->OutputType = dst_sh->info.Geom.OutputType; dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize; dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize; dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive; |