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authorTimothy Arceri <[email protected]>2017-03-30 22:14:21 +1100
committerTimothy Arceri <[email protected]>2017-03-31 13:43:38 +1100
commit2caa3aa1f4fed5fd336dbbdb77eeb2e29730a204 (patch)
treebd2db62d3bbc4f448c64e6469b172cdca11315c0 /src/mesa/main/shaderapi.c
parent94224950ddb609bfbee1ffb0ca3621c0bda6101f (diff)
mesa: remove MESA_GLSL=no_opts env option
This is confusing because is only applys to GL_ARB_vertex/fragment_program, and because of that its also not very useful. If someone requires this for debugging they can just make an ad-hoc code change. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index ba69ede0e84..3d77448f9a5 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -83,8 +83,6 @@ _mesa_get_shader_flags(void)
flags |= GLSL_NOP_VERT;
if (strstr(env, "nopfrag"))
flags |= GLSL_NOP_FRAG;
- if (strstr(env, "nopt"))
- flags |= GLSL_NO_OPT;
else if (strstr(env, "opt"))
flags |= GLSL_OPT;
if (strstr(env, "uniform"))