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authorMatt Turner <[email protected]>2015-07-30 14:31:04 -0700
committerMatt Turner <[email protected]>2016-05-20 10:05:09 -0700
commit015f2207cfa2334fb3bca5b6b941666ebf73e829 (patch)
treef81f353c0401073c5e0d0748d1530045fe06b0ea /src/mesa/main/shaderapi.c
parentaded1160e5e722610dd474583d78e745291cbd75 (diff)
mesa: Replace uses of Shared->Mutex with hash-table mutexes
We were locking the Shared->Mutex and then using calling functions like _mesa_HashInsert that do additional per-hash-table locking internally. Instead just lock each hash-table's mutex and use functions like _mesa_HashInsertLocked and the new _mesa_HashRemoveLocked. In order to do this, we need to remove the locking from _mesa_HashFindFreeKeyBlock since it will always be called with the per-hash-table lock taken. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index ae37e94f3a8..3c85b41c88c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -305,9 +305,11 @@ create_shader(struct gl_context *ctx, GLenum type)
return 0;
}
+ _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
sh = ctx->Driver.NewShader(ctx, name, type);
- _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
+ _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
+ _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
return name;
}
@@ -319,14 +321,18 @@ create_shader_program(struct gl_context *ctx)
GLuint name;
struct gl_shader_program *shProg;
+ _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
+
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
shProg = _mesa_new_shader_program(name);
- _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+ _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
assert(shProg->RefCount == 1);
+ _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
+
return name;
}