diff options
author | Ian Romanick <[email protected]> | 2014-03-26 11:25:16 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-05-02 07:20:10 -0700 |
commit | fb615feafb848bbccbdb751f552263bd32a37d82 (patch) | |
tree | f51f37fe9d8b11811214243bb475e0c2cdf2d189 /src/mesa/main/shaderapi.c | |
parent | e608449d3e7dc86b90acfb31d9c948c57cf0e920 (diff) |
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
I don't know of any applications that actually use it. Now that Mesa
supports GL_ARB_separate_shader_objects in all drivers, this extension
is just cruft.
The entrypoints for the extension remain in the XML. This is done so
that a new libGL will continue to provide dispatch support for old
drivers that try to expose this extension.
Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but
that's a different thing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 146 |
1 files changed, 6 insertions, 140 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 8368ec56abf..6f84acd01f6 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -792,7 +792,7 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength, /** * Set/replace shader source code. A helper function used by - * glShaderSource[ARB] and glCreateShaderProgramEXT. + * glShaderSource[ARB]. */ static void shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source) @@ -1545,15 +1545,14 @@ _mesa_UseProgram(GLhandleARB program) shProg = NULL; } - /* The "Dependencies on EXT_separate_shader_objects" section of the - * ARB_separate_shader_object spec says: + /* The ARB_separate_shader_object spec says: * * "The executable code for an individual shader stage is taken from * the current program for that stage. If there is a current program - * object for any shader stage or for uniform updates established by - * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current - * program for that stage (if any) is considered current. Otherwise, - * if there is a bound program pipeline object ..." + * object established by UseProgram, that program is considered current + * for all stages. Otherwise, if there is a bound program pipeline + * object (section 2.14.PPO), the program bound to the appropriate + * stage of the pipeline object is considered current." */ if (program) { /* Attach shader state to the binding point */ @@ -1808,124 +1807,6 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type, } -/** - * For GL_EXT_separate_shader_objects - */ -void GLAPIENTRY -_mesa_UseShaderProgramEXT(GLenum type, GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg = NULL; - - if (!_mesa_validate_shader_target(ctx, type)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)"); - return; - } - - if (_mesa_is_xfb_active_and_unpaused(ctx)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseShaderProgramEXT(transform feedback is active)"); - return; - } - - if (program) { - shProg = _mesa_lookup_shader_program_err(ctx, program, - "glUseShaderProgramEXT"); - if (shProg == NULL) - return; - - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseShaderProgramEXT(program not linked)"); - return; - } - } - - /* The "Dependencies on EXT_separate_shader_objects" section of the - * ARB_separate_shader_object spec says: - * - * "The executable code for an individual shader stage is taken from - * the current program for that stage. If there is a current program - * object for any shader stage or for uniform updates established by - * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current - * program for that stage (if any) is considered current. Otherwise, - * if there is a bound program pipeline object ..." - */ - if (program) { - /* Attach shader state to the binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); - /* Update the program */ - _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader); - } else { - /* Must be done first: detach the progam */ - _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader); - - /* Nothing remains current */ - if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && - !ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY] && - !ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] && - !ctx->Shader.ActiveProgram) { - - /* Unattach shader_state binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, - ctx->Pipeline.Default); - - /* If a pipeline was bound, rebind it */ - if (ctx->Pipeline.Current) { - _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name); - } - } - } -} - - -/** - * For GL_EXT_separate_shader_objects - */ -void GLAPIENTRY -_mesa_ActiveProgramEXT(GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg = (program != 0) - ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT") - : NULL; - - /* The "Dependencies on EXT_separate_shader_objects" section of the - * ARB_separate_shader_object spec says: - * - * "The executable code for an individual shader stage is taken from - * the current program for that stage. If there is a current program - * object for any shader stage or for uniform updates established by - * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current - * program for that stage (if any) is considered current. Otherwise, - * if there is a bound program pipeline object ..." - */ - if (shProg != NULL) { - /* Attach shader state to the binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); - _mesa_active_program(ctx, shProg, "glActiveProgramEXT"); - } else { - /* Must be done first: unset the current active progam */ - _mesa_active_program(ctx, shProg, "glActiveProgramEXT"); - - /* Nothing remains current */ - if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && - !ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY] && - !ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] && - !ctx->Shader.ActiveProgram) { - - /* Unattach shader_state binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default); - /* If a pipeline was bound, rebind it */ - if (ctx->Pipeline.Current) { - _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name); - } - } - } - - return; -} - static GLuint _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate, GLenum type, GLsizei count, const GLchar* const *strings) @@ -2010,23 +1891,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type, } } - -/** - * For GL_EXT_separate_shader_objects - */ -GLuint GLAPIENTRY -_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) -{ - GET_CURRENT_CONTEXT(ctx); - - return _mesa_create_shader_program(ctx, GL_FALSE, type, 1, &string); -} - /** * ARB_separate_shader_objects: Compile & Link Program - * - * Basically the same as _mesa_CreateShaderProgramEXT but with support of - * multiple strings and sets the SeparateShader flag to true. */ GLuint GLAPIENTRY _mesa_CreateShaderProgramv(GLenum type, GLsizei count, |