diff options
author | Brian Paul <[email protected]> | 2011-03-11 09:25:21 -0700 |
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committer | Brian Paul <[email protected]> | 2011-03-11 09:25:21 -0700 |
commit | 4293a12c7f0d4fd7ac3a278570f3fe55fc4433a6 (patch) | |
tree | 8cd88b51eac57b8fadaf41e0c563439ad15677c9 /src/mesa/main/shaderapi.c | |
parent | a4a5d7e0dd0fb8888ab939e209b229e0f78139f4 (diff) |
mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects
Need to flush rendering (or at least indicate that the rug might be getting
pulled out from underneath us) when a shader, buffer object or query object
is about to be deleted.
Also, this helps to tell the VBO module to unmap its current vertex buffer.
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 11b0f884fa4..6650613d28d 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1236,6 +1236,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj) if (obj) { GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); if (is_program(ctx, obj)) { delete_shader_program(ctx, obj); } @@ -1254,6 +1255,7 @@ _mesa_DeleteProgram(GLuint name) { if (name) { GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); delete_shader_program(ctx, name); } } @@ -1264,6 +1266,7 @@ _mesa_DeleteShader(GLuint name) { if (name) { GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); delete_shader(ctx, name); } } |