diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/shaderapi.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c25d2a19747..9a2a42e50e4 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -89,7 +89,7 @@ get_shader_flags(void) * Initialize context's shader state. */ void -_mesa_init_shader_state(GLcontext *ctx) +_mesa_init_shader_state(struct gl_context *ctx) { /* Device drivers may override these to control what kind of instructions * are generated by the GLSL compiler. @@ -114,7 +114,7 @@ _mesa_init_shader_state(GLcontext *ctx) * Free the per-context shader-related state. */ void -_mesa_free_shader_state(GLcontext *ctx) +_mesa_free_shader_state(struct gl_context *ctx) { _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL); } @@ -221,7 +221,7 @@ longest_feedback_varying_name(const struct gl_shader_program *shProg) static GLboolean -is_program(GLcontext *ctx, GLuint name) +is_program(struct gl_context *ctx, GLuint name) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); return shProg ? GL_TRUE : GL_FALSE; @@ -229,7 +229,7 @@ is_program(GLcontext *ctx, GLuint name) static GLboolean -is_shader(GLcontext *ctx, GLuint name) +is_shader(struct gl_context *ctx, GLuint name) { struct gl_shader *shader = _mesa_lookup_shader(ctx, name); return shader ? GL_TRUE : GL_FALSE; @@ -240,7 +240,7 @@ is_shader(GLcontext *ctx, GLuint name) * Attach shader to a shader program. */ static void -attach_shader(GLcontext *ctx, GLuint program, GLuint shader) +attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) { struct gl_shader_program *shProg; struct gl_shader *sh; @@ -287,7 +287,7 @@ attach_shader(GLcontext *ctx, GLuint program, GLuint shader) static GLint -get_attrib_location(GLcontext *ctx, GLuint program, const GLchar *name) +get_attrib_location(struct gl_context *ctx, GLuint program, const GLchar *name) { struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); @@ -320,7 +320,7 @@ get_attrib_location(GLcontext *ctx, GLuint program, const GLchar *name) static void -bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, +bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index, const GLchar *name) { struct gl_shader_program *shProg; @@ -371,7 +371,7 @@ bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, static GLuint -create_shader(GLcontext *ctx, GLenum type) +create_shader(struct gl_context *ctx, GLenum type) { struct gl_shader *sh; GLuint name; @@ -396,7 +396,7 @@ create_shader(GLcontext *ctx, GLenum type) static GLuint -create_shader_program(GLcontext *ctx) +create_shader_program(struct gl_context *ctx) { GLuint name; struct gl_shader_program *shProg; @@ -418,7 +418,7 @@ create_shader_program(GLcontext *ctx) * DeleteProgramARB. */ static void -delete_shader_program(GLcontext *ctx, GLuint name) +delete_shader_program(struct gl_context *ctx, GLuint name) { /* * NOTE: deleting shaders/programs works a bit differently than @@ -442,7 +442,7 @@ delete_shader_program(GLcontext *ctx, GLuint name) static void -delete_shader(GLcontext *ctx, GLuint shader) +delete_shader(struct gl_context *ctx, GLuint shader) { struct gl_shader *sh; @@ -458,7 +458,7 @@ delete_shader(GLcontext *ctx, GLuint shader) static void -detach_shader(GLcontext *ctx, GLuint program, GLuint shader) +detach_shader(struct gl_context *ctx, GLuint program, GLuint shader) { struct gl_shader_program *shProg; GLuint n; @@ -526,7 +526,7 @@ detach_shader(GLcontext *ctx, GLuint program, GLuint shader) static void -get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, +get_active_attrib(struct gl_context *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { @@ -561,7 +561,7 @@ get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, * Return list of shaders attached to shader program. */ static void -get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, +get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { struct gl_shader_program *shProg = @@ -581,7 +581,7 @@ get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, * glGetHandleARB() - return ID/name of currently bound shader program. */ static GLuint -get_handle(GLcontext *ctx, GLenum pname) +get_handle(struct gl_context *ctx, GLenum pname) { if (pname == GL_PROGRAM_OBJECT_ARB) { if (ctx->Shader.CurrentProgram) @@ -602,7 +602,7 @@ get_handle(GLcontext *ctx, GLenum pname) * programs (see glGetProgramivARB). */ static void -get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params) +get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params) { const struct gl_program_parameter_list *attribs; struct gl_shader_program *shProg @@ -684,7 +684,7 @@ get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params) * glGetShaderiv() - get GLSL shader state */ static void -get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) +get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params) { struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv"); @@ -717,7 +717,7 @@ get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) static void -get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, +get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { struct gl_shader_program *shProg @@ -731,7 +731,7 @@ get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, static void -get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, +get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); @@ -747,7 +747,7 @@ get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, * Return shader source code. */ static void -get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, +get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *sourceOut) { struct gl_shader *sh; @@ -763,7 +763,7 @@ get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, * Set/replace shader source code. */ static void -shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) +shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source) { struct gl_shader *sh; @@ -787,7 +787,7 @@ shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) * Compile a shader. */ static void -compile_shader(GLcontext *ctx, GLuint shaderObj) +compile_shader(struct gl_context *ctx, GLuint shaderObj) { struct gl_shader *sh; struct gl_shader_compiler_options *options; @@ -812,7 +812,7 @@ compile_shader(GLcontext *ctx, GLuint shaderObj) * Link a program's shaders. */ static void -link_program(GLcontext *ctx, GLuint program) +link_program(struct gl_context *ctx, GLuint program) { struct gl_shader_program *shProg; struct gl_transform_feedback_object *obj = @@ -888,7 +888,7 @@ print_shader_info(const struct gl_shader_program *shProg) * Use the named shader program for subsequent rendering. */ void -_mesa_use_program(GLcontext *ctx, GLuint program) +_mesa_use_program(struct gl_context *ctx, GLuint program) { struct gl_shader_program *shProg; struct gl_transform_feedback_object *obj = @@ -943,7 +943,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program) * \return GL_TRUE if valid, GL_FALSE if invalid */ static GLboolean -validate_samplers(GLcontext *ctx, const struct gl_program *prog, char *errMsg) +validate_samplers(struct gl_context *ctx, const struct gl_program *prog, char *errMsg) { static const char *targetName[] = { "TEXTURE_2D_ARRAY", @@ -995,7 +995,7 @@ validate_samplers(GLcontext *ctx, const struct gl_program *prog, char *errMsg) * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg) */ static GLboolean -validate_shader_program(GLcontext *ctx, +validate_shader_program(struct gl_context *ctx, const struct gl_shader_program *shProg, char *errMsg) { @@ -1041,7 +1041,7 @@ validate_shader_program(GLcontext *ctx, * Called via glValidateProgram() */ static void -validate_program(GLcontext *ctx, GLuint program) +validate_program(struct gl_context *ctx, GLuint program) { struct gl_shader_program *shProg; char errMsg[100]; |