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authorIago Toral Quiroga <[email protected]>2014-06-06 12:31:30 +0200
committerIago Toral Quiroga <[email protected]>2014-06-30 08:08:50 +0200
commit6d3632c9c9c58f8fe1bae26871432342ccaaaf4b (patch)
treefe20b6b1117ed4fb4082e20369e7065b8934b3c3 /src/mesa/main/shaderapi.c
parent598c2e2c83447cf222f96f833569eeb0bd179871 (diff)
glsl: Store info about geometry shaders that emit vertices to non-zero streams.
On Intel hardware when a geometry shader outputs GL_POINTS primitives we only need to emit vertex control bits if it emits vertices to non-zero streams, so use a flag to track this. This flag will be set to TRUE when a geometry shader calls EmitStreamVertex() or EndStreamPrimitive() with a non-zero stream parameter in a later patch. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 2ec2444daa2..2bbef35d363 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1888,6 +1888,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst_gp->OutputType = src->Geom.OutputType;
dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
+ dst_gp->UsesStreams = src->Geom.UsesStreams;
}
break;
case MESA_SHADER_FRAGMENT: {