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authorIan Romanick <[email protected]>2011-11-04 16:32:02 -0700
committerIan Romanick <[email protected]>2011-11-08 11:10:11 -0800
commit59012c31337f104aedfe69ca6d3cf784581df544 (patch)
tree220f2b9939da8be3bc29498308ca38891a4279b6 /src/mesa/main/shaderapi.c
parentb12b5d9ab5c0153c93ca5ad9cd93cb36e41be4eb (diff)
mesa: Implement glGetFragDataLocation
Fixes piglit's getfragdatalocation test. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 1d8af3ea06b..c4d01abc705 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -496,16 +496,6 @@ get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
}
-static GLint
-get_frag_data_location(struct gl_context *ctx, GLuint program,
- const GLchar *name)
-{
- _mesa_problem(ctx, "get_frag_data_location() not implemented yet");
- return -1;
-}
-
-
-
/**
* glGetHandleARB() - return ID/name of currently bound shader program.
*/
@@ -1178,16 +1168,6 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
}
-/* GL_EXT_gpu_shader4, GL3 */
-GLint GLAPIENTRY
-_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- return get_frag_data_location(ctx, program, name);
-}
-
-
-
void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
GLcharARB * infoLog)