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authorTimothy Arceri <[email protected]>2016-12-20 09:39:00 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit1f141eaef650ba8aada1f289cdb79d7b3b380113 (patch)
tree504cd05868120b652ad5f5443046e09b44602857 /src/mesa/main/shaderapi.c
parent3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0 (diff)
glsl: tidy up PostDepthCoverage shader field
There is no reason for this to be in the shared gl_shader_info or to copy it to gl_program at the end of linking (its already there). Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 80cac37e8ec..2a7f0a2c828 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2233,7 +2233,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
case MESA_SHADER_FRAGMENT: {
dst->info.fs.depth_layout = src->FragDepthLayout;
dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
- dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage;
break;
}
case MESA_SHADER_COMPUTE: {