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author | Marek Olšák <[email protected]> | 2019-05-09 21:04:23 -0400 |
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committer | Marek Olšák <[email protected]> | 2019-05-29 21:13:35 -0400 |
commit | b5697c311b6f29dee40b96c48bad3279e3667c1e (patch) | |
tree | d0708cd5249ec8d3535bda8134f91ea79af2ffde /src/mesa/main/shaderapi.c | |
parent | 0f1b68ebeeee196ced42d8ac66d231338b507bad (diff) |
Change a few frequented uses of DEBUG to !NDEBUG
debugoptimized builds don't define NDEBUG, but they also don't define
DEBUG. We want to enable cheap debug code for these builds.
I only chose those occurences that I care about.
Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 2cc5fe5d8f8..584af9b8cef 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -474,7 +474,7 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader, shProg->Shaders = newList; shProg->NumShaders = n - 1; -#ifdef DEBUG +#ifndef NDEBUG /* sanity check - make sure the new list's entries are sensible */ for (j = 0; j < shProg->NumShaders; j++) { assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX || |