diff options
author | Chris Forbes <[email protected]> | 2014-09-09 19:25:02 +1200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:28 +0200 |
commit | df16e0dd63dfeb7d5086339113ff7d7197010847 (patch) | |
tree | 4636b7e514b3c424f35c76e7db17348ffeb77fbd /src/mesa/main/shaderapi.c | |
parent | 0e94f350eeecd84cd5f15b10837b285bc9120684 (diff) |
glsl: analyze TES usage of gl_ClipDistance
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 40b4d417c22..38365908a86 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2057,6 +2057,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type, dst_tep->Spacing = src->TessEval.Spacing; dst_tep->VertexOrder = src->TessEval.VertexOrder; dst_tep->PointMode = src->TessEval.PointMode; + dst->UsesClipDistanceOut = src->TessEval.UsesClipDistance; break; } case MESA_SHADER_GEOMETRY: { |