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authorIan Romanick <[email protected]>2010-10-13 13:58:44 -0700
committerIan Romanick <[email protected]>2010-10-27 13:35:53 -0700
commit84eba3ef71dfa822e5ff0463032cdd2e3515b888 (patch)
treedc737eed47f4e7ec35581a1ec9daf598765cb978 /src/mesa/main/shaderapi.c
parent75c6f472880706dcbb9d1e20727fa8f71db8b11c (diff)
Track separate programs for each stage
The assumption is that all stages are the same program or that varyings are passed between stages using built-in varyings.
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c89
1 files changed, 74 insertions, 15 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 26c9a181aa0..e6c7f7aa3f8 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -116,7 +116,11 @@ _mesa_init_shader_state(struct gl_context *ctx)
void
_mesa_free_shader_state(struct gl_context *ctx)
{
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram,
+ NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram,
+ NULL);
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
}
@@ -846,7 +850,10 @@ link_program(struct gl_context *ctx, GLuint program)
if (!shProg)
return;
- if (obj->Active && shProg == ctx->Shader.CurrentProgram) {
+ if (obj->Active
+ && (shProg == ctx->Shader.CurrentVertexProgram
+ || shProg == ctx->Shader.CurrentGeometryProgram
+ || shProg == ctx->Shader.CurrentFragmentProgram)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glLinkProgram(transform feedback active");
return;
@@ -927,6 +934,54 @@ active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
}
/**
+ */
+static bool
+use_shader_program(struct gl_context *ctx, GLenum type,
+ struct gl_shader_program *shProg)
+{
+ struct gl_shader_program **target;
+
+ switch (type) {
+#if FEATURE_ARB_vertex_shader
+ case GL_VERTEX_SHADER:
+ target = &ctx->Shader.CurrentVertexProgram;
+ if ((shProg == NULL)
+ || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) {
+ shProg = NULL;
+ }
+ break;
+#endif
+#if FEATURE_ARB_geometry_shader4
+ case GL_GEOMETRY_SHADER_ARB:
+ target = &ctx->Shader.CurrentGeometryProgram;
+ if ((shProg == NULL)
+ || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) {
+ shProg = NULL;
+ }
+ break;
+#endif
+#if FEATURE_ARB_fragment_shader
+ case GL_FRAGMENT_SHADER:
+ target = &ctx->Shader.CurrentFragmentProgram;
+ if ((shProg == NULL)
+ || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) {
+ shProg = NULL;
+ }
+ break;
+#endif
+ default:
+ return false;
+ }
+
+ if (*target != shProg) {
+ _mesa_reference_shader_program(ctx, target, shProg);
+ return true;
+ }
+
+ return false;
+}
+
+/**
* Use the named shader program for subsequent rendering.
*/
void
@@ -935,6 +990,7 @@ _mesa_use_program(struct gl_context *ctx, GLuint program)
struct gl_shader_program *shProg;
struct gl_transform_feedback_object *obj =
ctx->TransformFeedback.CurrentObject;
+ bool changed = false;
if (obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -942,12 +998,6 @@ _mesa_use_program(struct gl_context *ctx, GLuint program)
return;
}
- if (ctx->Shader.CurrentProgram &&
- ctx->Shader.CurrentProgram->Name == program) {
- /* no-op */
- return;
- }
-
if (program) {
shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
if (!shProg) {
@@ -959,8 +1009,6 @@ _mesa_use_program(struct gl_context *ctx, GLuint program)
return;
}
- active_program(ctx, shProg, "glUseProgram");
-
/* debug code */
if (ctx->Shader.Flags & GLSL_USE_PROG) {
print_shader_info(shProg);
@@ -970,9 +1018,15 @@ _mesa_use_program(struct gl_context *ctx, GLuint program)
shProg = NULL;
}
- if (ctx->Shader.CurrentProgram != shProg) {
+ changed = use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
+ changed = use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg)
+ || changed;
+ changed = use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg)
+ || changed;
+ active_program(ctx, shProg, "glUseProgram");
+
+ if (changed) {
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
}
if (ctx->Driver.UseProgram)
@@ -1643,7 +1697,8 @@ void GLAPIENTRY
_mesa_UseShaderProgramEXT(GLenum type, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_shader_program *shProg;
+ struct gl_shader_program *shProg = NULL;
+ bool changed = false;
if (!validate_shader_target(ctx, type)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
@@ -1669,8 +1724,12 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
}
}
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseShaderProgramEXT(NOT YET IMPLEMENTED)");
+ changed = use_shader_program(ctx, type, shProg);
+ if (changed)
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+
+ if (ctx->Driver.UseProgram)
+ ctx->Driver.UseProgram(ctx, shProg);
return;
}