diff options
author | Ian Romanick <[email protected]> | 2012-09-05 14:14:13 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-09-28 08:19:54 -0700 |
commit | be66cf950e01d217b5341f8e56676dc5bf81ca47 (patch) | |
tree | d19ec30f5ae16049b125f7df6916f11ca6e45655 /src/mesa/main/shaderapi.c | |
parent | aa0f588e2d4c160879699180f0e7f4d3e52b55b9 (diff) |
mesa: Don't set shaderapi dispatch pointers for many things in ES2 or core
v2: Allow GL_ARB_shader_objects functions in core profile because we
still expose the extension string there. Don't allow
glBindFragDataLocation in GLES3 because it's not part of that API.
Based (mostly) on review comments from Eric Anholt.
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 50 |
1 files changed, 31 insertions, 19 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 2690279d525..6ee41f2b63e 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1686,25 +1686,29 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) * Plug in shader-related functions into API dispatch table. */ void -_mesa_init_shader_dispatch(struct _glapi_table *exec) +_mesa_init_shader_dispatch(const struct gl_context *ctx, + struct _glapi_table *exec) { #if FEATURE_GL /* GL_ARB_vertex/fragment_shader */ - SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); - SET_GetHandleARB(exec, _mesa_GetHandleARB); - SET_DetachObjectARB(exec, _mesa_DetachObjectARB); - SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); + if (ctx->API != API_OPENGLES2) { + SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); + SET_GetHandleARB(exec, _mesa_GetHandleARB); + SET_DetachObjectARB(exec, _mesa_DetachObjectARB); + SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); + SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); + SET_AttachObjectARB(exec, _mesa_AttachObjectARB); + SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); + SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); + SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); + SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); + } + SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); SET_CompileShaderARB(exec, _mesa_CompileShaderARB); - SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); - SET_AttachObjectARB(exec, _mesa_AttachObjectARB); SET_LinkProgramARB(exec, _mesa_LinkProgramARB); SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); - SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); - SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); - SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); - SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); /* OpenGL 2.0 */ @@ -1727,15 +1731,21 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); - SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); + if (ctx->API != API_OPENGLES2) { + SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); - SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT); - SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); - SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT); + SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT); + SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); + SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT); + } /* GL_EXT_gpu_shader4 / GL 3.0 */ - SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation); - SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation); + if (ctx->API != API_OPENGLES2) { + SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation); + } + if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) { + SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation); + } /* GL_ARB_ES2_compatibility */ SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler); @@ -1743,8 +1753,10 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) SET_ShaderBinary(exec, _mesa_ShaderBinary); /* GL_ARB_blend_func_extended */ - SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed); - SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex); + if (ctx->API != API_OPENGLES2) { + SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed); + SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex); + } #endif /* FEATURE_GL */ } |