diff options
author | Kenneth Graunke <[email protected]> | 2016-03-29 14:15:14 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-04-01 22:05:20 -0700 |
commit | 94ed482c19916ddede91c3c2ea3a538039ddb489 (patch) | |
tree | f5ae21f660c357d74b33ce701a88d5c502ec77a7 /src/mesa/main/shader_query.cpp | |
parent | c123294dfe2e52443f2eff2723ef922f22972ef5 (diff) |
glsl: Fix prorgram interface query locations biasing for SSO.
With SSO, the GL_PROGRAM_INPUT and GL_PROGRAM_OUTPUT interfaces refer to
the first and last shader stage linked into a program. This may not be
the vertex and fragment shader stages.
So, subtracting VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 is bogus.
We need to subtract VERT_ATTRIB_GENERIC0 for VS inputs,
FRAG_RESULT_DATA0 for FS outputs, and VARYING_SLOT_VAR0 for other cases.
Note that built-in variables get a location of -1.
Fixes 4 dEQP-GLES31.functional.program_interface_query tests:
- program_input.location.separable_fragment.var_explicit_location
- program_input.location.separable_fragment.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 190f6387987..4650a5c9ef1 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -780,10 +780,6 @@ program_resource_location(struct gl_shader_program *shProg, struct gl_program_resource *res, const char *name, unsigned array_index) { - /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these - * offsets are used internally to differentiate between built-in attributes - * and user-defined attributes. - */ switch (res->Type) { case GL_PROGRAM_INPUT: { const gl_shader_variable *var = RESOURCE_VAR(res); @@ -796,9 +792,8 @@ program_resource_location(struct gl_shader_program *shProg, && array_index >= var->type->length) { return -1; } - return (var->location + - (array_index * var->type->without_array()->matrix_columns) - - VERT_ATTRIB_GENERIC0); + return var->location + + (array_index * var->type->without_array()->matrix_columns); } case GL_PROGRAM_OUTPUT: if (RESOURCE_VAR(res)->location == -1) @@ -809,7 +804,7 @@ program_resource_location(struct gl_shader_program *shProg, && array_index >= RESOURCE_VAR(res)->type->length) { return -1; } - return RESOURCE_VAR(res)->location + array_index - FRAG_RESULT_DATA0; + return RESOURCE_VAR(res)->location + array_index; case GL_UNIFORM: /* If the uniform is built-in, fail. */ if (RESOURCE_UNI(res)->builtin) |