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authorTimothy Arceri <[email protected]>2016-12-29 08:56:43 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commit41dd6c35396434be53581b59c4b477dd95e8b774 (patch)
tree2138552dfb7787641b3318ad907ce3b4784baaef /src/mesa/main/shader_query.cpp
parent0de6f6223ab917ec532e3fe3afd14f8f5cd3b87b (diff)
mesa/glsl: move subroutine metadata to gl_program
This will allow us to store gl_program rather than gl_shader_program as the current program perstage which allows us to simplify code that makes use of the CurrentProgram list. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r--src/mesa/main/shader_query.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 1d1616b7eaa..2f157733a48 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1248,7 +1248,7 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
return 1;
case GL_COMPATIBLE_SUBROUTINES: {
const struct gl_uniform_storage *uni;
- struct gl_linked_shader *sh;
+ struct gl_program *p;
unsigned count, i;
int j;
@@ -1261,10 +1261,10 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
goto invalid_operation;
uni = RESOURCE_UNI(res);
- sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
+ p = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)]->Program;
count = 0;
- for (i = 0; i < sh->NumSubroutineFunctions; i++) {
- struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+ for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
+ struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
for (j = 0; j < fn->num_compat_types; j++) {
if (fn->types[j] == uni->type) {
val[count++] = i;