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author | Kenneth Graunke <[email protected]> | 2016-03-29 12:11:55 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-04-01 21:58:25 -0700 |
commit | 6e8b9d5bdd200a8e65cdefe1d2f97bacc5a2c63d (patch) | |
tree | fbec7ee5f53e4ed76a5766dabd099f316baf42f7 /src/mesa/main/shader_query.cpp | |
parent | 47daf17da02f069b685e41f6f2b251bfafc0b9c5 (diff) |
glsl: Delete hack for VS system values.
This makes no sense. If the stage being considered is the vertex
shader, then we'll add inputs and system values appropriately.
If we're not considering the vertex shader, then we absolutely should
not do anything with it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
0 files changed, 0 insertions, 0 deletions