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author | Tapani Pälli <[email protected]> | 2015-11-16 08:44:18 +0200 |
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committer | Tapani Pälli <[email protected]> | 2015-11-17 07:37:13 +0200 |
commit | 023fd58fd685135bfb4ee401ac9bd1c3a3988e02 (patch) | |
tree | 8e7e10fc3882afcd2da3af063c46314acc1292a3 /src/mesa/main/shader_query.cpp | |
parent | 292df1940126f267418e656b9ec33eb3f06667b8 (diff) |
glsl: initialize precision when adding per vertex record fields
Fixes issues with tessellation builtin variables since precision was
introduced to IR with commit f84bc57d7dc02fceb805803131426c791eadeff9.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
0 files changed, 0 insertions, 0 deletions