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authorIan Romanick <[email protected]>2011-08-18 15:08:51 -0700
committerIan Romanick <[email protected]>2011-10-04 13:17:47 -0700
commita339ee8d852c08ce7af51a518e0b18b9f0ab324c (patch)
treea308b09787da75a2d847d769b4a5b6958fa05af4 /src/mesa/main/shader_query.cpp
parent84d71a07bb06fe5fe231b8983558fbd3608ec6f0 (diff)
mesa: Remove unused gl_shader_program::Attributes
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r--src/mesa/main/shader_query.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 3a40a243ffb..636ab0f8d0b 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -68,16 +68,11 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
return;
}
- /* this will replace the current value if it's already in the list */
- /* Add VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
+ /* Replace the current value if it's already in the list. Add
+ * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
* between built-in attributes and user-defined attributes.
*/
shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
- i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
- if (i < 0) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
- return;
- }
/*
* Note that this attribute binding won't go into effect until