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authorJason Ekstrand <[email protected]>2016-04-04 13:58:05 -0700
committerJason Ekstrand <[email protected]>2016-04-04 13:58:05 -0700
commit6a049687841d87fc5bbd0fb0a192f03776f67630 (patch)
treeddb5d24f705b0451b948906df697082b9f47d0a3 /src/mesa/main/shader_query.cpp
parentfe247bbe922ab862914bc76c10557157a06700ac (diff)
parent88ef2476dcdd61000cbae7ded9c8fa52927429d8 (diff)
Merge remote-tracking branch 'public/master' into vulkan
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r--src/mesa/main/shader_query.cpp99
1 files changed, 13 insertions, 86 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 993dc863220..4ef6a81204e 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -101,31 +101,6 @@ _mesa_BindAttribLocation(GLuint program, GLuint index,
*/
}
-static bool
-is_active_attrib(const gl_shader_variable *var)
-{
- if (!var)
- return false;
-
- switch (var->mode) {
- case ir_var_shader_in:
- return var->location != -1;
-
- case ir_var_system_value:
- /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
- * "For GetActiveAttrib, all active vertex shader input variables
- * are enumerated, including the special built-in inputs gl_VertexID
- * and gl_InstanceID."
- */
- return var->location == SYSTEM_VALUE_VERTEX_ID ||
- var->location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
- var->location == SYSTEM_VALUE_INSTANCE_ID;
-
- default:
- return false;
- }
-}
-
void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
GLsizei maxLength, GLsizei * length, GLint * size,
@@ -166,20 +141,8 @@ _mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
const gl_shader_variable *const var = RESOURCE_VAR(res);
- if (!is_active_attrib(var))
- return;
-
const char *var_name = var->name;
- /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
- * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
- * active attributes.
- */
- if (var->mode == ir_var_system_value &&
- var->location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
- var_name = "gl_VertexID";
- }
-
_mesa_copy_string(name, maxLength, length, var_name);
if (size)
@@ -224,19 +187,7 @@ _mesa_GetAttribLocation(GLuint program, const GLchar * name)
if (!res)
return -1;
- GLint loc = program_resource_location(shProg, res, name, array_index);
-
- /* The extra check against against 0 is made because of builtin-attribute
- * locations that have offset applied. Function program_resource_location
- * can return built-in attribute locations < 0 and glGetAttribLocation
- * cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- return (loc >= 0) ? loc : -1;
+ return program_resource_location(shProg, res, name, array_index);
}
unsigned
@@ -251,8 +202,7 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
unsigned count = 0;
for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
if (res->Type == GL_PROGRAM_INPUT &&
- res->StageReferences & (1 << MESA_SHADER_VERTEX) &&
- is_active_attrib(RESOURCE_VAR(res)))
+ res->StageReferences & (1 << MESA_SHADER_VERTEX))
count++;
}
return count;
@@ -410,25 +360,12 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
if (!res)
return -1;
- GLint loc = program_resource_location(shProg, res, name, array_index);
-
- /* The extra check against against 0 is made because of builtin-attribute
- * locations that have offset applied. Function program_resource_location
- * can return built-in attribute locations < 0 and glGetFragDataLocation
- * cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- return (loc >= 0) ? loc : -1;
+ return program_resource_location(shProg, res, name, array_index);
}
const char*
_mesa_program_resource_name(struct gl_program_resource *res)
{
- const gl_shader_variable *var;
switch (res->Type) {
case GL_UNIFORM_BLOCK:
case GL_SHADER_STORAGE_BLOCK:
@@ -436,13 +373,6 @@ _mesa_program_resource_name(struct gl_program_resource *res)
case GL_TRANSFORM_FEEDBACK_VARYING:
return RESOURCE_XFV(res)->Name;
case GL_PROGRAM_INPUT:
- var = RESOURCE_VAR(res);
- /* Special case gl_VertexIDMESA -> gl_VertexID. */
- if (var->mode == ir_var_system_value &&
- var->location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
- return "gl_VertexID";
- }
- /* fallthrough */
case GL_PROGRAM_OUTPUT:
return RESOURCE_VAR(res)->name;
case GL_UNIFORM:
@@ -850,34 +780,31 @@ program_resource_location(struct gl_shader_program *shProg,
struct gl_program_resource *res, const char *name,
unsigned array_index)
{
- /* Built-in locations should report GL_INVALID_INDEX. */
- if (is_gl_identifier(name))
- return GL_INVALID_INDEX;
-
- /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
- * offsets are used internally to differentiate between built-in attributes
- * and user-defined attributes.
- */
switch (res->Type) {
case GL_PROGRAM_INPUT: {
const gl_shader_variable *var = RESOURCE_VAR(res);
+ if (var->location == -1)
+ return -1;
+
/* If the input is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= var->type->length) {
return -1;
}
- return (var->location +
- (array_index * var->type->without_array()->matrix_columns) -
- VERT_ATTRIB_GENERIC0);
+ return var->location +
+ (array_index * var->type->without_array()->matrix_columns);
}
case GL_PROGRAM_OUTPUT:
+ if (RESOURCE_VAR(res)->location == -1)
+ return -1;
+
/* If the output is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= RESOURCE_VAR(res)->type->length) {
return -1;
}
- return RESOURCE_VAR(res)->location + array_index - FRAG_RESULT_DATA0;
+ return RESOURCE_VAR(res)->location + array_index;
case GL_UNIFORM:
/* If the uniform is built-in, fail. */
if (RESOURCE_UNI(res)->builtin)
@@ -999,7 +926,7 @@ is_resource_referenced(struct gl_shader_program *shProg,
return RESOURCE_ATC(res)->StageReferences[stage];
if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
- return shProg->InterfaceBlockStageIndex[stage][index] != -1;
+ return shProg->BufferInterfaceBlocks[index].stageref & (1 << stage);
return res->StageReferences & (1 << stage);
}