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authorTapani Pälli <[email protected]>2015-10-30 12:02:51 +0200
committerTapani Pälli <[email protected]>2015-11-02 11:22:06 +0200
commitefb333acb7ab4f9007cbeb0653783689101b0dd5 (patch)
treefbf1e32b9e49d1464420b3125d7d9f0eb53a8176 /src/mesa/main/shader_query.cpp
parentc2c124f89194fe33af522f090aa8e71f2c3aa474 (diff)
mesa: fix program resource queries for atomic counter buffers
gl_active_atomic_buffer contains index to UniformStorage, we need to calculate resource index for that gl_uniform_storage. Fixes following CTS tests: ES31-CTS.program_interface_query.atomic-counters ES31-CTS.program_interface_query.atomic-counters-one-buffer No Piglit regressions. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r--src/mesa/main/shader_query.cpp28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index fc0276fafaa..dd51bba3386 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -669,6 +669,20 @@ _mesa_program_resource_index(struct gl_shader_program *shProg,
}
}
+/**
+ * Find a program resource that points to given data.
+ */
+static struct gl_program_resource*
+program_resource_find_data(struct gl_shader_program *shProg, void *data)
+{
+ struct gl_program_resource *res = shProg->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ if (res->Data == data)
+ return res;
+ }
+ return NULL;
+}
+
/* Find a program resource with specific index in given interface.
*/
struct gl_program_resource *
@@ -1066,8 +1080,18 @@ get_buffer_property(struct gl_shader_program *shProg,
*val = RESOURCE_ATC(res)->NumUniforms;
return 1;
case GL_ACTIVE_VARIABLES:
- for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
- *val++ = RESOURCE_ATC(res)->Uniforms[i];
+ for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
+ /* Active atomic buffer contains index to UniformStorage. Find
+ * out gl_program_resource via data pointer and then calculate
+ * index of that uniform.
+ */
+ unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
+ struct gl_program_resource *uni =
+ program_resource_find_data(shProg,
+ &shProg->UniformStorage[idx]);
+ assert(uni);
+ *val++ = _mesa_program_resource_index(shProg, uni);
+ }
return RESOURCE_ATC(res)->NumUniforms;
}
}