diff options
author | Ian Romanick <[email protected]> | 2011-11-04 16:08:52 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-11-08 11:10:11 -0800 |
commit | b12b5d9ab5c0153c93ca5ad9cd93cb36e41be4eb (patch) | |
tree | 774cdb05ed2b05230cf54f0e5aadf1a3d836c2e8 /src/mesa/main/shader_query.cpp | |
parent | 4464a4b27b66f832acbe52b0a002c04415924c14 (diff) |
linker: Use app-specified fragment data location during linking
Fixes piglit's bindfragdata-link-error.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 0694b48aeb1..23667a13328 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -267,7 +267,7 @@ _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, * FRAG_RESULT_DATA0 because that's how the linker differentiates * between built-in attributes and user-defined attributes. */ - + shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name); /* * Note that this binding won't go into effect until |