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authorIan Romanick <[email protected]>2011-08-18 15:27:18 -0700
committerIan Romanick <[email protected]>2011-10-04 13:17:48 -0700
commit24409ba1968cc49cbde6a111464c91271babc68a (patch)
tree00859ebec7bf3a7d117c98674135e879029b1874 /src/mesa/main/shader_query.cpp
parentc097c63aa880e2b84e6b1d78a8808d42864f72fc (diff)
mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r--src/mesa/main/shader_query.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index e9e6dbf7122..e532a29e1cf 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -212,3 +212,32 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
return i;
}
+
+
+size_t
+_mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
+{
+ if (!shProg->LinkStatus
+ || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
+ return 0;
+ }
+
+ exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
+ size_t longest = 0;
+
+ foreach_list(node, ir) {
+ const ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if (var == NULL
+ || var->mode != ir_var_in
+ || var->location == -1
+ || var->location < VERT_ATTRIB_GENERIC0)
+ continue;
+
+ const size_t len = strlen(var->name);
+ if (len >= longest)
+ longest = len + 1;
+ }
+
+ return longest;
+}