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author | Neil Roberts <[email protected]> | 2015-02-18 18:41:58 +0000 |
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committer | Neil Roberts <[email protected]> | 2015-04-20 22:03:21 -0700 |
commit | 7004632b28d8a31b16acc553a1fb31202767bd80 (patch) | |
tree | d1d1581f2bfdb24fe2e3a2d1da1faeaeb84cb040 /src/mesa/main/shader_query.cpp | |
parent | 584f8e1ec56b45057b53e161233308f38e1c3b09 (diff) |
i965/skl: Fix the qpitch value
On Skylake the qpitch value is uploaded as part of the surface state
so we don't need to add the extra rows that are done for other
generations. However for 3D textures it needs to be aligned to the
tile height and for depth/stencil textures it needs to be a multiple
of 8. Unlike previous generations the qpitch is measured as a multiple
of the block size for compressed surfaces. When the horizontal mipmap
layout is used for 1D textures then the qpitch is measured in pixels
instead of rows.
v2: Align the depth/stencil textures to a multiple of 8
v3: Add an assert that ALL_SLICES_AT_EACH_LOD is not used. Ignore the
vertical alignment when picking the qpitch for 1D_ARRAY textures.
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
0 files changed, 0 insertions, 0 deletions