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authorEmil Velikov <[email protected]>2017-03-22 16:56:41 +0000
committerEmil Velikov <[email protected]>2017-03-22 17:51:07 +0000
commit50a9b0cb43df3380e508e87aa6a7d739ba130723 (patch)
treeba60df8cb64aa202ceea09d0a9399fbfb6b584e4 /src/mesa/main/shader_query.cpp
parent68b545fa27e3d793cf5d238fb05f018c18fc937d (diff)
mesa/main: remove unused strndup.h include
No longer needed as of commit ac257f1070a ("glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources") Reported-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r--src/mesa/main/shader_query.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 6e077623e15..6efbc379656 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -38,7 +38,6 @@
#include "compiler/glsl/ir.h"
#include "compiler/glsl/program.h"
#include "util/string_to_uint_map.h"
-#include "util/strndup.h"
static GLint