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author | Kristian Høgsberg <[email protected]> | 2012-07-16 10:54:30 -0400 |
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committer | Kristian Høgsberg <[email protected]> | 2012-07-16 11:00:16 -0400 |
commit | 636646a481ef6ce29e74e4604125a42def3ed1e5 (patch) | |
tree | 87232e77e17dea6b1a2fb373db4d4285e5a06705 /src/mesa/main/shader_query.cpp | |
parent | 81de0431d6f52084e01874163657e141e6beffdf (diff) |
intel: Don't call _mesa_get_format_bytes for MESA_FORMAT_NONE
When we don't intend to texture from or render to a __DRIimage we
use __DRI_IMAGE_FORMAT_NONE. In that case, we just create the __DRIimage
to reference the underlying buffer, and will create usable __DRIimages
from it using createSubImage later.
If we try to use _mesa_get_format_bytes() on MESA_FORMAT_NONE in
a debug build, we hit an assertion, so let's not do that.
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
0 files changed, 0 insertions, 0 deletions