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author | Timothy Arceri <[email protected]> | 2015-06-17 23:03:52 +1000 |
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committer | Timothy Arceri <[email protected]> | 2015-07-22 12:58:40 +1000 |
commit | 13322a6590b9e64a9a9f8dd304898e9ab6bedd49 (patch) | |
tree | c45f0c6c8603ff4b75b6c9fede49bc5b7e4a8546 /src/mesa/main/shader_query.cpp | |
parent | 09c440c718992d48ef118c1aad6929ad215ccd3b (diff) |
mesa: fix active sampler conflict validation
The type stored in gl_uniform_storage is the type of a single array
element not the array type so size was always 1.
V2: Dont validate sampler units pointing to 0
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
0 files changed, 0 insertions, 0 deletions