diff options
author | Ian Romanick <[email protected]> | 2011-11-04 16:32:02 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-11-08 11:10:11 -0800 |
commit | 59012c31337f104aedfe69ca6d3cf784581df544 (patch) | |
tree | 220f2b9939da8be3bc29498308ca38891a4279b6 /src/mesa/main/shader_query.cpp | |
parent | b12b5d9ab5c0153c93ca5ad9cd93cb36e41be4eb (diff) |
mesa: Implement glGetFragDataLocation
Fixes piglit's getfragdatalocation test.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 23667a13328..38bacdb747b 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -274,3 +274,59 @@ _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, * glLinkProgram is called again. */ } + +GLint GLAPIENTRY +_mesa_GetFragDataLocation(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *const shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation"); + + if (!shProg) { + return -1; + } + + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetFragDataLocation(program not linked)"); + return -1; + } + + if (!name) + return -1; + + if (strncmp(name, "gl_", 3) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetFragDataLocation(illegal name)"); + return -1; + } + + /* Not having a fragment shader is not an error. + */ + if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) + return -1; + + exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; + foreach_list(node, ir) { + const ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + /* The extra check against FRAG_RESULT_DATA0 is because + * glGetFragDataLocation cannot be used on "conventional" attributes. + * + * From page 95 of the OpenGL 3.0 spec: + * + * "If name is not an active attribute, if name is a conventional + * attribute, or if an error occurs, -1 will be returned." + */ + if (var == NULL + || var->mode != ir_var_out + || var->location == -1 + || var->location < FRAG_RESULT_DATA0) + continue; + + if (strcmp(var->name, name) == 0) + return var->location - FRAG_RESULT_DATA0; + } + + return -1; +} |