diff options
author | Tapani Pälli <[email protected]> | 2016-01-12 08:52:12 +0200 |
---|---|---|
committer | Tapani Pälli <[email protected]> | 2016-01-12 09:07:10 +0200 |
commit | 8926dc87af72e55128402209993971ee00ca00c6 (patch) | |
tree | 6efda80dee6be11b0fca9a197f87e1e557ba69ea /src/mesa/main/shader_query.cpp | |
parent | 4985159ad6884d7d6ab509567349ae0f716d4080 (diff) |
mesa: use gl_shader_variable in program resource list
Patch changes linker to allocate gl_shader_variable instead of using
ir_variable. This makes it possible to get rid of ir_variables and ir
in memory after linking.
v2: check that we do not create duplicate entries with
packed varyings
v3: document 'patch' bit (Ilia Mirkin)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index b25732a2e3b..014977b28ca 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -56,7 +56,7 @@ const type * RESOURCE_ ## name (gl_program_resource *res) { \ return (type *) res->Data; \ } -DECL_RESOURCE_FUNC(VAR, ir_variable); +DECL_RESOURCE_FUNC(VAR, gl_shader_variable); DECL_RESOURCE_FUNC(UBO, gl_uniform_block); DECL_RESOURCE_FUNC(UNI, gl_uniform_storage); DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer); @@ -101,14 +101,14 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index, } static bool -is_active_attrib(const ir_variable *var) +is_active_attrib(const gl_shader_variable *var) { if (!var) return false; - switch (var->data.mode) { + switch (var->mode) { case ir_var_shader_in: - return var->data.location != -1; + return var->location != -1; case ir_var_system_value: /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes): @@ -116,9 +116,9 @@ is_active_attrib(const ir_variable *var) * are enumerated, including the special built-in inputs gl_VertexID * and gl_InstanceID." */ - return var->data.location == SYSTEM_VALUE_VERTEX_ID || - var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE || - var->data.location == SYSTEM_VALUE_INSTANCE_ID; + return var->location == SYSTEM_VALUE_VERTEX_ID || + var->location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE || + var->location == SYSTEM_VALUE_INSTANCE_ID; default: return false; @@ -163,7 +163,7 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index, return; } - const ir_variable *const var = RESOURCE_VAR(res); + const gl_shader_variable *const var = RESOURCE_VAR(res); if (!is_active_attrib(var)) return; @@ -174,8 +174,8 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index, * consider gl_VertexIDMESA as gl_VertexID for purposes of checking * active attributes. */ - if (var->data.mode == ir_var_system_value && - var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) { + if (var->mode == ir_var_system_value && + var->location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) { var_name = "gl_VertexID"; } @@ -427,7 +427,7 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name) const char* _mesa_program_resource_name(struct gl_program_resource *res) { - const ir_variable *var; + const gl_shader_variable *var; switch (res->Type) { case GL_UNIFORM_BLOCK: case GL_SHADER_STORAGE_BLOCK: @@ -437,8 +437,8 @@ _mesa_program_resource_name(struct gl_program_resource *res) case GL_PROGRAM_INPUT: var = RESOURCE_VAR(res); /* Special case gl_VertexIDMESA -> gl_VertexID. */ - if (var->data.mode == ir_var_system_value && - var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) { + if (var->mode == ir_var_system_value && + var->location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) { return "gl_VertexID"; } /* fallthrough */ @@ -857,14 +857,14 @@ program_resource_location(struct gl_shader_program *shProg, */ switch (res->Type) { case GL_PROGRAM_INPUT: { - const ir_variable *var = RESOURCE_VAR(res); + const gl_shader_variable *var = RESOURCE_VAR(res); /* If the input is an array, fail if the index is out of bounds. */ if (array_index > 0 && array_index >= var->type->length) { return -1; } - return (var->data.location + + return (var->location + (array_index * var->type->without_array()->matrix_columns) - VERT_ATTRIB_GENERIC0); } @@ -874,7 +874,7 @@ program_resource_location(struct gl_shader_program *shProg, && array_index >= RESOURCE_VAR(res)->type->length) { return -1; } - return RESOURCE_VAR(res)->data.location + array_index - FRAG_RESULT_DATA0; + return RESOURCE_VAR(res)->location + array_index - FRAG_RESULT_DATA0; case GL_UNIFORM: /* If the uniform is built-in, fail. */ if (RESOURCE_UNI(res)->builtin) @@ -954,7 +954,7 @@ _mesa_program_resource_location_index(struct gl_shader_program *shProg, if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT))) return -1; - return RESOURCE_VAR(res)->data.index; + return RESOURCE_VAR(res)->index; } static uint8_t @@ -1252,7 +1252,7 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg, case GL_LOCATION_INDEX: if (res->Type != GL_PROGRAM_OUTPUT) goto invalid_operation; - *val = RESOURCE_VAR(res)->data.index; + *val = RESOURCE_VAR(res)->index; return 1; case GL_NUM_COMPATIBLE_SUBROUTINES: @@ -1309,7 +1309,7 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg, switch (res->Type) { case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: - *val = RESOURCE_VAR(res)->data.patch; + *val = RESOURCE_VAR(res)->patch; return 1; default: goto invalid_operation; |