diff options
author | Ian Romanick <[email protected]> | 2016-05-19 10:27:12 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-05-26 16:23:53 -0700 |
commit | 326a269c7778e2921d48e5d1d2a3683331a1173d (patch) | |
tree | d18a9f9fa4b9151447401f4d41a78a796cce1daf /src/mesa/main/shader_query.cpp | |
parent | 3722c76001ae3190ce7a813e02b5f1eefa5d07eb (diff) |
mesa: Only validate SSO shader IO in OpenGL ES or debug context
v2: Move later in series to avoid issues with Gallium drivers and debug
contexts. Suggested by Ilia.
Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Timothy Arceri <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 81277b6175c..31c0a4eb6fb 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -1377,9 +1377,6 @@ validate_io(struct gl_shader_program *producer, if (producer == consumer) return true; - if (!producer->IsES && !consumer->IsES) - return true; - bool valid = true; gl_shader_variable const **outputs = |