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authorThomas Helland <[email protected]>2016-08-16 22:10:36 +0200
committerTimothy Arceri <[email protected]>2016-09-12 10:48:35 +1000
commit08c5b10ae904231d887f9b6c37694c0e03939a28 (patch)
treedb97136a86537e3327927fa171e690822adeedf4 /src/mesa/main/shader_query.cpp
parente55eb2b7ea9a464eca9d2c6259f5b69299762856 (diff)
mesa/glsl: Move string_to_uint_map into the util folder
This clears the last bits of the usecases of the hash table located in mesa/program, allowing us to remove it. V2: Rebase on top of changes to Makefile.sources Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r--src/mesa/main/shader_query.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 0eae39a3557..5c42006b5dc 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -37,7 +37,7 @@
#include "compiler/glsl/glsl_symbol_table.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/program.h"
-#include "program/hash_table.h"
+#include "util/string_to_uint_map.h"
#include "util/strndup.h"