diff options
author | Tapani Pälli <[email protected]> | 2015-03-10 13:11:14 +0200 |
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committer | Tapani Pälli <[email protected]> | 2015-04-16 07:55:57 +0300 |
commit | 2ab8de2181988870a95de23aeb906df5678e1e90 (patch) | |
tree | 277c48bd24233d7fc96123ded05d6d4b21b0a65a /src/mesa/main/shader_query.cpp | |
parent | 9367ade331e5d0a7724c595e7afb0322caaaddf7 (diff) |
mesa: implementation of glGetProgramResourceiv
Patch adds required helper functions to shaderapi.h and
the actual implementation.
The property query functionality can be tested with tests for
following functions that are refactored by later patches:
GetActiveAtomicCounterBufferiv
GetActiveUniformBlockiv
GetActiveUniformsiv
v2: code cleanup (Ilia Mirkin)
add bufSize < 0 check and error out
fix is_resource_referenced to return bool
check for propCount and bufSize, fixes in buffer_prop
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 8b2281ddd5c..ef5e6a29aef 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -839,3 +839,269 @@ _mesa_program_resource_location_index(struct gl_shader_program *shProg, return RESOURCE_VAR(res)->data.index; } + +static uint8_t +stage_from_enum(GLenum ref) +{ + switch (ref) { + case GL_REFERENCED_BY_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_REFERENCED_BY_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + case GL_REFERENCED_BY_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + default: + assert(!"shader stage not supported"); + return MESA_SHADER_STAGES; + } +} + +/** + * Check if resource is referenced by given 'referenced by' stage enum. + * ATC and UBO resources hold stage references of their own. + */ +static bool +is_resource_referenced(struct gl_shader_program *shProg, + struct gl_program_resource *res, + GLuint index, uint8_t stage) +{ + if (res->Type == GL_ATOMIC_COUNTER_BUFFER) + return RESOURCE_ATC(res)->StageReferences[stage]; + + if (res->Type == GL_UNIFORM_BLOCK) + return shProg->UniformBlockStageIndex[stage][index] != -1; + + return res->StageReferences & (1 << stage); +} + +static unsigned +get_buffer_property(struct gl_shader_program *shProg, + struct gl_program_resource *res, const GLenum prop, + GLint *val, const char *caller) +{ + GET_CURRENT_CONTEXT(ctx); + if (res->Type != GL_UNIFORM_BLOCK && + res->Type != GL_ATOMIC_COUNTER_BUFFER) + goto invalid_operation; + + if (res->Type == GL_UNIFORM_BLOCK) { + switch (prop) { + case GL_BUFFER_BINDING: + *val = RESOURCE_UBO(res)->Binding; + return 1; + case GL_BUFFER_DATA_SIZE: + *val = RESOURCE_UBO(res)->UniformBufferSize; + return 1; + case GL_NUM_ACTIVE_VARIABLES: + *val = RESOURCE_UBO(res)->NumUniforms; + return 1; + case GL_ACTIVE_VARIABLES: + for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) { + const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName; + struct gl_program_resource *uni = + _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname); + *val++ = + _mesa_program_resource_index(shProg, uni); + } + return RESOURCE_UBO(res)->NumUniforms; + } + } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) { + switch (prop) { + case GL_BUFFER_BINDING: + *val = RESOURCE_ATC(res)->Binding; + return 1; + case GL_BUFFER_DATA_SIZE: + *val = RESOURCE_ATC(res)->MinimumSize; + return 1; + case GL_NUM_ACTIVE_VARIABLES: + *val = RESOURCE_ATC(res)->NumUniforms; + return 1; + case GL_ACTIVE_VARIABLES: + for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) + *val++ = RESOURCE_ATC(res)->Uniforms[i]; + return RESOURCE_ATC(res)->NumUniforms; + } + } + assert(!"support for property type not implemented"); + +invalid_operation: + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + + return 0; +} + +unsigned +_mesa_program_resource_prop(struct gl_shader_program *shProg, + struct gl_program_resource *res, GLuint index, + const GLenum prop, GLint *val, const char *caller) +{ + GET_CURRENT_CONTEXT(ctx); + +#define VALIDATE_TYPE(type)\ + if (res->Type != type)\ + goto invalid_operation; + + switch(prop) { + case GL_NAME_LENGTH: + if (res->Type == GL_ATOMIC_COUNTER_BUFFER) + goto invalid_operation; + /* Base name +3 if array '[0]' + terminator. */ + *val = strlen(_mesa_program_resource_name(res)) + + (_mesa_program_resource_array_size(res) > 0 ? 3 : 0) + 1; + return 1; + case GL_TYPE: + switch (res->Type) { + case GL_UNIFORM: + *val = RESOURCE_UNI(res)->type->gl_type; + return 1; + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + *val = RESOURCE_VAR(res)->type->gl_type; + return 1; + case GL_TRANSFORM_FEEDBACK_VARYING: + *val = RESOURCE_XFB(res)->Type; + return 1; + default: + goto invalid_operation; + } + case GL_ARRAY_SIZE: + switch (res->Type) { + case GL_UNIFORM: + *val = MAX2(RESOURCE_UNI(res)->array_elements, 1); + return 1; + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + *val = MAX2(RESOURCE_VAR(res)->type->length, 1); + return 1; + case GL_TRANSFORM_FEEDBACK_VARYING: + *val = MAX2(RESOURCE_XFB(res)->Size, 1); + return 1; + default: + goto invalid_operation; + } + case GL_OFFSET: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->offset; + return 1; + case GL_BLOCK_INDEX: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->block_index; + return 1; + case GL_ARRAY_STRIDE: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->array_stride; + return 1; + case GL_MATRIX_STRIDE: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->matrix_stride; + return 1; + case GL_IS_ROW_MAJOR: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->row_major; + return 1; + case GL_ATOMIC_COUNTER_BUFFER_INDEX: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->atomic_buffer_index; + return 1; + case GL_BUFFER_BINDING: + case GL_BUFFER_DATA_SIZE: + case GL_NUM_ACTIVE_VARIABLES: + case GL_ACTIVE_VARIABLES: + return get_buffer_property(shProg, res, prop, val, caller); + case GL_REFERENCED_BY_VERTEX_SHADER: + case GL_REFERENCED_BY_GEOMETRY_SHADER: + case GL_REFERENCED_BY_FRAGMENT_SHADER: + switch (res->Type) { + case GL_UNIFORM: + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + case GL_UNIFORM_BLOCK: + case GL_ATOMIC_COUNTER_BUFFER: + *val = is_resource_referenced(shProg, res, index, + stage_from_enum(prop)); + return 1; + default: + goto invalid_operation; + } + case GL_LOCATION: + switch (res->Type) { + case GL_UNIFORM: + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + *val = program_resource_location(shProg, res, + _mesa_program_resource_name(res)); + return 1; + default: + goto invalid_operation; + } + case GL_LOCATION_INDEX: + if (res->Type != GL_PROGRAM_OUTPUT) + goto invalid_operation; + *val = RESOURCE_VAR(res)->data.index; + return 1; + + /* GL_ARB_tessellation_shader */ + case GL_IS_PER_PATCH: + case GL_REFERENCED_BY_TESS_CONTROL_SHADER: + case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: + /* GL_ARB_compute_shader */ + case GL_REFERENCED_BY_COMPUTE_SHADER: + default: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + return 0; + } + +#undef VALIDATE_TYPE + +invalid_operation: + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + return 0; +} + +extern void +_mesa_get_program_resourceiv(struct gl_shader_program *shProg, + GLenum interface, GLuint index, GLsizei propCount, + const GLenum *props, GLsizei bufSize, + GLsizei *length, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + GLint *val = (GLint *) params; + const GLenum *prop = props; + GLsizei amount = 0; + + struct gl_program_resource *res = + _mesa_program_resource_find_index(shProg, interface, index); + + /* No such resource found or bufSize negative. */ + if (!res || bufSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramResourceiv(%s index %d bufSize %d)", + _mesa_lookup_enum_by_nr(interface), index, bufSize); + return; + } + + /* Write propCount values until error occurs or bufSize reached. */ + for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) { + int props_written = + _mesa_program_resource_prop(shProg, res, index, *prop, val, + "glGetProgramResourceiv"); + if (props_written) { + amount += props_written; + } else { + /* Error happened. */ + return; + } + } + + /* If <length> is not NULL, the actual number of integer values + * written to <params> will be written to <length>. + */ + if (length) + *length = amount; +} |