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author | Ian Romanick <[email protected]> | 2012-08-17 16:03:06 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-08-29 15:09:36 -0700 |
commit | 7e1cab09a155a0f986342323624f460340de355f (patch) | |
tree | 17ba260a01f1c74bb7bc4ec245f20abbfa2ad21b /src/mesa/main/shader_query.cpp | |
parent | d638da23d2ec2e9c52655b1ea138249e7f8bcccb (diff) |
mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core context
Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list
of deprecated functionality):
"Separate polygon draw mode - PolygonMode face values of FRONT and
BACK; polygons are always drawn in the same mode, no matter which
face is being rasterized."
Also modify meta to not use FRONT or BACK in a core context.
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
0 files changed, 0 insertions, 0 deletions