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authorIan Romanick <[email protected]>2011-08-17 15:38:53 -0700
committerIan Romanick <[email protected]>2011-10-04 13:17:46 -0700
commit015d4f61ef9116c9e844299ab9f2b15c653c0450 (patch)
tree34a5fb02901f83bad94e104854df8e45230e483d /src/mesa/main/shader_query.cpp
parent2fd80534f01a5c684c47eff3946f412192ae3c0b (diff)
mesa: Add gl_shader_program::AttributeBindings
This currently mirrors the state tracking gl_shader_program::Attributes, but I'm working towards eliminating that. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r--src/mesa/main/shader_query.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index b754b1f64a1..424610d6d5a 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -32,6 +32,7 @@
#include "glsl_symbol_table.h"
#include "ir.h"
#include "shaderobj.h"
+#include "program/hash_table.h"
extern "C" {
#include "shaderapi.h"
@@ -67,6 +68,10 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
}
/* this will replace the current value if it's already in the list */
+ /* Add VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
+ * between built-in attributes and user-defined attributes.
+ */
+ shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
if (i < 0) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");