diff options
author | Timothy Arceri <[email protected]> | 2015-11-09 09:34:40 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2015-11-21 07:30:12 +1100 |
commit | f7af69c350977f03c6648bdb0b21851933cb98ad (patch) | |
tree | c25f69ed79f3463aa3f7fe78b570d1fa0ec8e86e /src/mesa/main/shader_query.cpp | |
parent | 02d2ab23786a0f4ef635914801da97faf577197a (diff) |
glsl: add subroutine index qualifier support
ARB_explicit_uniform_location allows the index for subroutine functions
to be explicitly set in the shader.
This patch reduces the restriction on the index qualifier in
validate_layout_qualifiers() to allow it to be applied to subroutines
and adds the new subroutine qualifier validation to ast_function::hir().
ast_fully_specified_type::has_qualifiers() is updated to allow the
index qualifier on subroutine functions when explicit uniform locations
is available.
A new check is added to ast_type_qualifier::merge_qualifier() to stop
multiple function qualifiers from being defied, before this patch this
would cause a segfault.
Finally a new variable is added to ir_function_signature to store the
index. This value is validated and the non explicit values assigned in
link_assign_subroutine_types().
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/main/shader_query.cpp')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 14f849e0a94..79a91b5b6bd 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -661,6 +661,13 @@ _mesa_program_resource_index(struct gl_shader_program *shProg, switch (res->Type) { case GL_ATOMIC_COUNTER_BUFFER: return RESOURCE_ATC(res) - shProg->AtomicBuffers; + case GL_VERTEX_SUBROUTINE: + case GL_GEOMETRY_SUBROUTINE: + case GL_FRAGMENT_SUBROUTINE: + case GL_COMPUTE_SUBROUTINE: + case GL_TESS_CONTROL_SUBROUTINE: + case GL_TESS_EVALUATION_SUBROUTINE: + return RESOURCE_SUB(res)->index; case GL_UNIFORM_BLOCK: case GL_SHADER_STORAGE_BLOCK: case GL_TRANSFORM_FEEDBACK_VARYING: |