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authorIan Romanick <[email protected]>2013-12-09 11:54:41 -0800
committerIan Romanick <[email protected]>2014-01-20 11:31:59 -0800
commit5232a7ded0c3a302ee0b551436b8f64a298d221c (patch)
treec96ac9aab3336ce29da06c6437e2e5722cfecf7a /src/mesa/main/scissor.c
parent799265aadcec6a7cf8918b5a8b4792016534b9c2 (diff)
mesa: Refactor scissor rectangle setting even more
Create an internal function that just writes data into the scissor rectangle. In future patches this will see more use because we only want to call dd_function_table::Scissor once after setting all of the scissor rectangles instead of once per scissor rectangle. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/scissor.c')
-rw-r--r--src/mesa/main/scissor.c42
1 files changed, 27 insertions, 15 deletions
diff --git a/src/mesa/main/scissor.c b/src/mesa/main/scissor.c
index 7ec927ecd8b..cc4ce69c361 100644
--- a/src/mesa/main/scissor.c
+++ b/src/mesa/main/scissor.c
@@ -30,6 +30,31 @@
/**
+ * Set scissor rectangle data directly in ScissorArray
+ *
+ * This is an internal function that performs no error checking on the
+ * supplied data. It also does \b not call \c dd_function_table::Scissor.
+ *
+ * \sa _mesa_set_scissor
+ */
+static void
+set_scissor_no_notify(struct gl_context *ctx, unsigned idx,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if (x == ctx->Scissor.ScissorArray[idx].X &&
+ y == ctx->Scissor.ScissorArray[idx].Y &&
+ width == ctx->Scissor.ScissorArray[idx].Width &&
+ height == ctx->Scissor.ScissorArray[idx].Height)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ ctx->Scissor.ScissorArray[idx].X = x;
+ ctx->Scissor.ScissorArray[idx].Y = y;
+ ctx->Scissor.ScissorArray[idx].Width = width;
+ ctx->Scissor.ScissorArray[idx].Height = height;
+}
+
+/**
* Called via glScissor
*/
void GLAPIENTRY
@@ -66,17 +91,7 @@ void
_mesa_set_scissor(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
- if (x == ctx->Scissor.ScissorArray[0].X &&
- y == ctx->Scissor.ScissorArray[0].Y &&
- width == ctx->Scissor.ScissorArray[0].Width &&
- height == ctx->Scissor.ScissorArray[0].Height)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_SCISSOR);
- ctx->Scissor.ScissorArray[0].X = x;
- ctx->Scissor.ScissorArray[0].Y = y;
- ctx->Scissor.ScissorArray[0].Width = width;
- ctx->Scissor.ScissorArray[0].Height = height;
+ set_scissor_no_notify(ctx, 0, x, y, width, height);
if (ctx->Driver.Scissor)
ctx->Driver.Scissor(ctx);
@@ -92,8 +107,5 @@ _mesa_init_scissor(struct gl_context *ctx)
{
/* Scissor group */
ctx->Scissor.EnableFlags = GL_FALSE;
- ctx->Scissor.ScissorArray[0].X = 0;
- ctx->Scissor.ScissorArray[0].Y = 0;
- ctx->Scissor.ScissorArray[0].Width = 0;
- ctx->Scissor.ScissorArray[0].Height = 0;
+ set_scissor_no_notify(ctx, 0, 0, 0, 0, 0);
}