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authorCourtney Goeltzenleuchter <[email protected]>2013-11-13 14:02:12 -0700
committerIan Romanick <[email protected]>2014-01-20 11:29:42 -0800
commita9c73fb778a41b422a811c67b4aba806d4dfb7c8 (patch)
tree1ee48d66f17021d2c33030a0e1d93caa10b89e87 /src/mesa/main/scissor.c
parent1f59e963b40a260d3087f83799de0a6fb0941d07 (diff)
mesa: Update gl_scissor_attrib to support ARB_viewport_array
Update Mesa and drivers to access updated gl_scissor_attrib. Now have an enable bitfield and array of gl_scissor_rects. Drivers have been updated to the new scissor enable state attribute (gl_context.scissor.EnableFlags) but still treat it as a single boolean which is okay as mesa will only use bit 0 when communicating with a driver that does not support ARB_viewport_array. v2 (idr): Rebase fixes. v3 (idr): Small code formatting fix suggsted by Ken. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/scissor.c')
-rw-r--r--src/mesa/main/scissor.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/main/scissor.c b/src/mesa/main/scissor.c
index ac86bd59138..7ec927ecd8b 100644
--- a/src/mesa/main/scissor.c
+++ b/src/mesa/main/scissor.c
@@ -66,17 +66,17 @@ void
_mesa_set_scissor(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
- if (x == ctx->Scissor.X &&
- y == ctx->Scissor.Y &&
- width == ctx->Scissor.Width &&
- height == ctx->Scissor.Height)
+ if (x == ctx->Scissor.ScissorArray[0].X &&
+ y == ctx->Scissor.ScissorArray[0].Y &&
+ width == ctx->Scissor.ScissorArray[0].Width &&
+ height == ctx->Scissor.ScissorArray[0].Height)
return;
FLUSH_VERTICES(ctx, _NEW_SCISSOR);
- ctx->Scissor.X = x;
- ctx->Scissor.Y = y;
- ctx->Scissor.Width = width;
- ctx->Scissor.Height = height;
+ ctx->Scissor.ScissorArray[0].X = x;
+ ctx->Scissor.ScissorArray[0].Y = y;
+ ctx->Scissor.ScissorArray[0].Width = width;
+ ctx->Scissor.ScissorArray[0].Height = height;
if (ctx->Driver.Scissor)
ctx->Driver.Scissor(ctx);
@@ -91,9 +91,9 @@ void
_mesa_init_scissor(struct gl_context *ctx)
{
/* Scissor group */
- ctx->Scissor.Enabled = GL_FALSE;
- ctx->Scissor.X = 0;
- ctx->Scissor.Y = 0;
- ctx->Scissor.Width = 0;
- ctx->Scissor.Height = 0;
+ ctx->Scissor.EnableFlags = GL_FALSE;
+ ctx->Scissor.ScissorArray[0].X = 0;
+ ctx->Scissor.ScissorArray[0].Y = 0;
+ ctx->Scissor.ScissorArray[0].Width = 0;
+ ctx->Scissor.ScissorArray[0].Height = 0;
}