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authorBrian Paul <[email protected]>2011-11-12 11:50:31 -0700
committerBrian Paul <[email protected]>2011-11-15 07:49:25 -0700
commit371b1648abc368fe27e3f78c7b675a1a022d3223 (patch)
treef0b5a0c716be8b375a5cac71659ae88582cd8358 /src/mesa/main/renderbuffer.h
parent6c6803f28de0d4cb6937fcd95a47aa81da31fd78 (diff)
mesa: remove support for software alpha buffers
This was only used by the xlib driver to add an alpha channel to the front/window color buffer. This was no longer going to work well with the move to direct mapping of renderbuffers. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
-rw-r--r--src/mesa/main/renderbuffer.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
index cb0d712ebe6..3194fc3fe96 100644
--- a/src/mesa/main/renderbuffer.h
+++ b/src/mesa/main/renderbuffer.h
@@ -73,15 +73,6 @@ _mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLboolean frontRight, GLboolean backRight);
extern GLboolean
-_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern void
-_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb);
-
-extern GLboolean
_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint depthBits);