diff options
author | Brian Paul <[email protected]> | 2011-11-12 11:50:31 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-11-15 07:49:25 -0700 |
commit | 371b1648abc368fe27e3f78c7b675a1a022d3223 (patch) | |
tree | f0b5a0c716be8b375a5cac71659ae88582cd8358 /src/mesa/main/renderbuffer.h | |
parent | 6c6803f28de0d4cb6937fcd95a47aa81da31fd78 (diff) |
mesa: remove support for software alpha buffers
This was only used by the xlib driver to add an alpha channel to the
front/window color buffer. This was no longer going to work well with
the move to direct mapping of renderbuffers.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
-rw-r--r-- | src/mesa/main/renderbuffer.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h index cb0d712ebe6..3194fc3fe96 100644 --- a/src/mesa/main/renderbuffer.h +++ b/src/mesa/main/renderbuffer.h @@ -73,15 +73,6 @@ _mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLboolean frontRight, GLboolean backRight); extern GLboolean -_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint alphaBits, - GLboolean frontLeft, GLboolean backLeft, - GLboolean frontRight, GLboolean backRight); - -extern void -_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb); - -extern GLboolean _mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint depthBits); |