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authorBrian Paul <[email protected]>2011-12-04 13:34:04 -0700
committerBrian Paul <[email protected]>2011-12-08 08:56:30 -0700
commit14721dfe99a30014e2e24088a1bbf9b043e10b13 (patch)
treec1971603e0623d500eccd73d9bc6867a633255a7 /src/mesa/main/renderbuffer.h
parentbb887b72f71e1323ce35c676f5207a6b2424fed4 (diff)
mesa: make some renderbuffer functions static
The functions to allocate software color, depth, accum, etc buffers aren't called from anywhere else. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
-rw-r--r--src/mesa/main/renderbuffer.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
index 3194fc3fe96..7b7484c8bf3 100644
--- a/src/mesa/main/renderbuffer.h
+++ b/src/mesa/main/renderbuffer.h
@@ -61,34 +61,6 @@ _mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
extern void
_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
-extern GLboolean
-_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
-extern GLboolean
-_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint rgbBits, GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern GLboolean
-_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint depthBits);
-
-extern GLboolean
-_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint stencilBits);
-
-
-extern GLboolean
-_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint redBits, GLuint greenBits,
- GLuint blueBits, GLuint alphaBits);
-
-extern GLboolean
-_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint bits, GLuint numBuffers);
extern void
_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,