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author | Ian Romanick <[email protected]> | 2013-11-20 13:41:23 -0800 |
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committer | Ian Romanick <[email protected]> | 2013-12-04 17:22:42 -0800 |
commit | 538a7f2a8082e748caa599636c01833332bd039a (patch) | |
tree | 6d5bd1877429ad89589f147d69d55c9325c851b7 /src/mesa/main/renderbuffer.h | |
parent | e0587fb9d06e868e0c6efe5d44c2204448d3bb12 (diff) |
mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
Every driver that enables one also enables the other. The difference
between the two is MESA adds support for fixed-function and assembly
fragment shaders, but EXT only adds support for GLSL. The MESA
extension was created back when Mesa did not support GLSL.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
0 files changed, 0 insertions, 0 deletions