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author | Jason Ekstrand <[email protected]> | 2017-01-30 19:53:17 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2017-01-31 18:49:44 -0800 |
commit | 92128590bc78bcbbfb19144c7004b31d6405bbcb (patch) | |
tree | 6d148ad3809761705a4a50f0d426f40a1089933e /src/mesa/main/renderbuffer.h | |
parent | f1f9794118008bcdc13d93ee709022d21cc4156d (diff) |
anv: Improve flushing around STATE_BASE_ADDRESS
It is not clear from the docs exactly how pipelined STATE_BASE_ADDRESS
actually is. We know from experimentation that we need to flush the
render cache prior to emitting STATE_BASE_ADDRESS and invalidate the
texture cache afterwards. The only thing the PRM says is that, on gen8+
we're supposed to invalidate the state cache after STATE_BASE_ADDRESS
but experimentation has indicated that doing so does nothing whatsoever.
Since we don't really know, let's do just a bit more flushing in the
hopes that this won't be a problem again. In particular:
1) Do a CS stall before we emit STATE_BASE_ADDRESS since we don't
really know whether or not it's pipelined.
2) Do a data cache flush in case what runs before STATE_BASE_ADDRESS
is a compute shader.
3) Invalidate the state and constant caches after STATE_BASE_ADDRESS
because the state may be getting cached there (we don't really know).
Reported-by: Mark Janes <[email protected]>
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
0 files changed, 0 insertions, 0 deletions