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authorEric Anholt <[email protected]>2011-04-15 11:37:23 -0700
committerEric Anholt <[email protected]>2011-04-18 11:19:53 -0700
commit155200c15431f8364114d9a37ec527af81c773a5 (patch)
treecf0a8a877ee4bc313efad7803f7895843a6d9eb6 /src/mesa/main/renderbuffer.h
parent348ea34d0310cc862ad3c078d8703c6c1f0b602f (diff)
mesa: Add a gl_renderbuffer.RowStride field like textures have.
This will allow some drivers to reuse the core renderbuffer.c get/put row functions in place of using the spantmp.h macros. Note that unlike textures, we use a signed integer here to allow for handling FBO orientation. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
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