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author | Eric Anholt <[email protected]> | 2011-04-15 11:37:23 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-04-18 11:19:53 -0700 |
commit | 155200c15431f8364114d9a37ec527af81c773a5 (patch) | |
tree | cf0a8a877ee4bc313efad7803f7895843a6d9eb6 /src/mesa/main/renderbuffer.h | |
parent | 348ea34d0310cc862ad3c078d8703c6c1f0b602f (diff) |
mesa: Add a gl_renderbuffer.RowStride field like textures have.
This will allow some drivers to reuse the core renderbuffer.c get/put
row functions in place of using the spantmp.h macros. Note that
unlike textures, we use a signed integer here to allow for handling
FBO orientation.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
0 files changed, 0 insertions, 0 deletions