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authorBrian <[email protected]>2007-03-06 10:07:59 -0700
committerBrian <[email protected]>2007-03-06 10:07:59 -0700
commita510bc3ee1a696da120c09ee4ec33dc033f671ac (patch)
treec4c594f5f39f060f507dc13fc5e9383956bce909 /src/mesa/main/renderbuffer.h
parent593802c0b0f451299ac2598c6de61e884fb44830 (diff)
Fix/improve framebuffer object reference counting.
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions to be sure reference counting is done correctly. Additional assertions are done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as that's more accurate.
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
-rw-r--r--src/mesa/main/renderbuffer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
index 74ca43c57ab..e1a0a559792 100644
--- a/src/mesa/main/renderbuffer.h
+++ b/src/mesa/main/renderbuffer.h
@@ -99,7 +99,7 @@ extern void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
extern void
-_mesa_dereference_renderbuffer(struct gl_renderbuffer **rb);
+_mesa_unreference_renderbuffer(struct gl_renderbuffer **rb);
extern struct gl_renderbuffer *
_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);