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authorSimon Farnsworth <[email protected]>2011-09-29 14:51:41 +0100
committerBrian Paul <[email protected]>2011-09-29 13:46:48 -0600
commitc6f9d80ad2d11b44c38098cd0ae2eb91d31b86d9 (patch)
tree917b6dd9bc5389f7f37b67c7dc1ba1c81dbe0a1e /src/mesa/main/renderbuffer.h
parente7843273fae516fa9922f12053bb6c063b39921c (diff)
gallium: Set renderbuffer's InternalFormat when rendering to texture
When an FBO is rendering to a texture (rather than a renderbuffer), Gallium sets up an internal renderbuffer to handle the rendering, and copies over enough texture state to make this work. InternalFormat was missed out, causing glTexCopyImage to take a slow path unnecessarily. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41263 Signed-off-by: Simon Farnsworth <[email protected]> Signed-off-by: Brian Paul <[email protected]>
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