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author | Ian Romanick <[email protected]> | 2008-03-18 10:26:45 -0700 |
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committer | Ian Romanick <[email protected]> | 2008-03-18 10:28:39 -0700 |
commit | 5fdaebc51c5433ebc73f89690fd435dae2fcef60 (patch) | |
tree | 9f979c084d4ff1ca993a25f498dd6303c584c8b5 /src/mesa/main/renderbuffer.h | |
parent | f432ac5a1126997f10072760fe5afbf1b96f44f7 (diff) |
cell: Minor changes to make stencil not crash
I'm not sure these are quite correct. The reflect demo doesn't assert
anymore, but it doesn't produce correct results either. SPE-based
vertex shader code needs to be disabled for relfect to run.
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
0 files changed, 0 insertions, 0 deletions